The National Lottery Come and Have a Go (CAHAG) is an interactive quiz show broadcast live by BBC1. It's a 50 minute programme, where 10 teams of two players compete with each other to attempt to win a £50,000 jackpot prize. The show also incorporates the National Lottery draws: Lotto, Lotto Extra and Thunderball.
CAHAG also encourages people outside the studio (i.e. at home etc.) to play along interactively. The people playing along interactively are competing against each other for a chance to appear in the studio the following week.
CAHAG will be transmitted for 10 weeks on Saturday nights from April 23rd. There is an interactive special on the April 16th to determine the studio contestants for the 1st show.
All people who want to take part in CAHAG must comply with the following rules and procedures.
A. Eligibility To Take Part In CAHAG
1. Not be employed by or closely related to an employee or contractor of the BBC, Tailor Made Films or anyone connected with the CAHAG production team.
2. Be aged 16 years or over and not have any criminal convictions which have not been spent in accordance with the Rehabilitation of Offenders Act 1974.
3. Be resident in the UK and may not play the game from outside the UK.
B. How To Take Part Interactively
1. Participants must be ready to play the game from the start to qualify for a chance to appear on the show the following week.
2. Digital TV and web players are required to enter a telephone number before they start to play the game. This must be their full telephone number, including area code or a UK mobile telephone number.
4. Participants playing along interactively do so simultaneously with the broadcast.
5. They will answer the questions posed in the studio while viewing the programme. Participants use their selected platform to enter the answers within the time limits they will be given.
6. Each player can play along with as many other people as they wish.
7. After all 24 questions have been answered the interactive teams' scores will be calculated automatically.
8. Mobile and web players' scores will be automatically calculated and aggregated.
9. For Digital TV viewers, whose scores are amongst the highest scores that week, a message will appear on their TV screen within the interactive service. The message includes a code which must be noted down and a telephone number to call. If such a message is received, the player must telephone the phone number and input the given code. The phone lines for this purpose will be open for 15 minutes from the end of the show.
10. The BBC will cover expenses for travel to and from the studio for all contestants.
11. The 10 teams that play in the studio are selected by the programme makers from the pool of high scoring registered players, who took part interactively in the previous week's show.
12. Any teams that appear on the show the following week must be a team of two players and be the same team that competed interactively the previous week, or contain at least one team member that competed interactively the previous week. These teams will compete against each other for the chance to play for the £50,000 jackpot.
13. Before taking part as one of the following week's studio teams, every member of the team must sign a release form and satisfy the eligibility criteria set out above.
14. For the final episode in the series, the same rules will apply for the teams playing along at home with the same eligibility criteria. However, they will be playing to be one of the 10 teams on the first show of the next series of CAHAG. In the event that there is no subsequent series of CAHAG, the BBC will not be liable for any loss, actual or otherwise and/or any compensation of any kind and/or have any liability to offer applicants a place on any other programme at any time. Equally, if the format of CAHAG changes after the series ends and the process by which the contestants is selected alters, or the number of contestants is altered, the BBC will not be liable for any loss actual or otherwise and/or compensation and/or have any liability to offer applicants a place on any other programme at any time.
NB: Questions may contain audio/visual references. It is advisable that any aids usually used to enjoy television should be available.
PART ONE - STUDIO AND INTERACTIVE PLAYERS
1.There will be ten studio teams each made up of two players who satisfy the eligibility criteria and who have signed appropriate release forms.
2. The ten teams will be selected by the programme makers, from teams who took part interactively the previous week. This will not include anyone in the winning team from the week before.
3. Studio players will be chaperoned by production team from approximately 2.00pm on the day of recording and will not be allowed to make or receive phone calls until the end of the transmission.
4. The show will consist of the posing of 24 multiple choice questions. All questions must be answered within 15 seconds. A failure to answer will be marked as a wrong answer.
5. There will be three rounds as follows:-
8 multiple choice, general knowledge questions. The ten studio teams answer simultaneously by pressing button A, B, C or D on their key pad. They score a point for each correct answer. Their speed of response is also being monitored. At the end of the Round the 4 teams with the highest score will progress to Round 2. The other 6 teams will be eliminated. In the event of any tie in the number of correct answers that precludes 4 teams going through automatically, their cumulative speed of response will be used, with the fastest going through.
8 multiple choice, general knowledge questions. The four remaining studio teams answer simultaneously by pressing button A, B, C or D on their key pad. They score a point for each correct answer. Their speed of response is again being monitored. At the end of the Round the 2 teams with the highest score will progress to Round 3 - the head-to-head. The other 2 teams will be eliminated. In the event of any tie in the number of correct answers that precludes 2 teams going through automatically, their cumulative speed of response will again be used, with the fastest going through.
There will be a pause in play while The National Lottery Thunderball numbers are drawn.
8 multiple choice, general knowledge questions. The two winning teams from the previous rounds answer the questions in turn. They score a point for each correct answer. For each incorrect answer a team get, their points go back to 0 (or if they are already on 0, they remain there). The winning team is the one with most points. In the event that the teams are on equal points after facing four questions each, the winner will be determined by a "sudden death" question. The first team to buzz in and answer a question correctly will go through to the next round. If a team buzz in and answer incorrectly, their opponents will automatically go through to the Final. In the event that neither team provide an answer, the teams will be asked another question and so on until a winner is determined.
N.B. All sudden death questions are not for the interactive players.
There will be a pause in play while The National Lottery Lotto and Lotto Extra numbers are drawn.
PART TWO - STUDIO PLAYERS ONLY (NOT FOR INTERACTIVE PLAYERS)
The Jackpot Game
The winning team will have the chance to play for a big cash prize on the money ladder. They will have 2 minutes to answer as many questions correctly to get to the top of the money ladder. There are eight steps on the money ladder. The bottom step on the ladder is £500 and the top of the money ladder is the £50,000 jackpot. The steps in between are made up of the Lotto draw numbers drawn that evening in ascending order with each ball equating to the same amount in thousands of pounds of prize money i.e. Lotto ball 16 = £16,000. This round is quick fire questions and will finish when either the team answers enough correct questions to get to the top of the money ladder and claim the £50,000 cash prize or when the two minutes is up; which ever comes first. Every time the team answer a question correctly, they go up one step on the ladder. Every time they answer incorrectly they fall back down the ladder to £500.
Though not represented in-vision the teams also have a 15 second window in which to answer. If they fail to answer within 15 seconds, the same rules apply as answering incorrectly (there will be a clear "time out" sound in the studio at the end of this 15 seconds and the host will give the correct answer). The end of the two minutes will be signalled by a loud klaxon sound and the game stops there. Answers given after the two minutes is up will not be accepted. The finalists win the sum of money represented by the step on the ladder they are occupying when the time runs out.
In the event of a problem with the Lotto draw, or any other change, the numbers for the prize ladder will revert to steps chosen by the Producers.
D. Supplementary Mobile Rules
The following rules also apply if you want to play using your Mobile Phone.
Java-enabled Mobile Game
To play via Java Mobile Game please note the following:
1. Handset and network restrictions apply - visit the CAHAG website for information. A Handset not listed or a Network listed as potentially incompatible must not be used.
2. By Playing CAHAG using the Mobile Game you agree to connect your mobile to the internet to sign in at the start of the game and again to send your answers at the end of the game.
3. Your mobile network will determine internet connection charges. See your mobile network terms and conditions for charges and other applicable terms. The BBC will not charge you any additional fees for playing the Java Mobile Game.
Text Message Game:
To play via Text Message please note the following:
1. Subscribers to any UK mobile network (excluding Virgin) with a mobile phone capable of sending SMS text messages can play CAHAG via text messaging.
2. By playing CAHAG via text messaging you agree to be charged your usual text message rate sent to the number 07797 808 500.
3. Your mobile network will determine message charges to the 07797 808 500. See your mobile network terms and conditions for charges and other applicable terms.
Text message and Java-enabled mobile game
E. General Rules
1. You must seek permission from whoever pays the mobile phone bill before playing CAHAG.
2. The BBC accepts no responsibility in respect of any technical fault or failure of the CAHAG mobile services.
3. The BBC does not accept any responsibility for delays caused by mobile network and / or ISP congestion and / or mobile handset failure.
4. CAHAG is available to play along to anyone in the UK, who complies with the rules and procedures set out in the rules and regulations above.
1. The BBC may refuse to pay winnings or reclaim all sums paid to participants in the event of a reasonable suspicion of any fraud, dishonesty or non-entitlement to participate in CAHAG.
2. All participants agree to abide by the rules including these general rules.
3. If the broadcast of any or all of the programmes or the operation of CAHAG is affected by circumstances beyond the reasonable control of the BBC or is prevented by reason of any actual, anticipated or alleged breach of any law or applicable regulations the BBC reserves the right to cancel all or any part of the programme including the interactive participation and no participant shall have any claim upon the BBC.
4. Every effort has been made to ensure that all technical aspects of participation will operate as well and efficiently as possible, but the BBC can accept no responsibility in respect of any failure thereof.
5. There is no obligation on the part of the BBC to broadcast any programme in whole or in part.
6. The BBC reserves the right to amend the rules or cancel the programmes at any time and participants will not have any right to make any claim against the BBC in relation thereto.
7. The BBC reserves the right to carry out reasonable checks to corroborate identity and check eligibility. Decisions about the suitability of participation in CAHAG are entirely at the BBC's discretion and the right is reserved to exclude participants at any time. In the event of such exclusion participants will not have the right to make any claim against the BBC in connection therewith.
8. The prize money will be paid by cheque made out to the registered player only and the BBC can accept no responsibility whatsoever for any decisions concerning the way in which the money is divided between the members of the team.
9. The amount of the prize money will be determined by the BBC and may be varied at the BBC's discretion.